A selection from the many projects undertaken whilst Head of Visualisation at Stufish Entertainment Architects, managing as well as working alongside a small team of 3D CG Artists, on imagery for final publication as well as for design development purposes.
My notable achievement whilst there was introducing and promoting the use of 'real-time' technology, through the use of Epic Games' Unreal Engine and 3D Rhino's Enscape software products, both on screen and for a more immersive experience using HTC's Vive VR headsets.
CG stills and animated sequences to explain the complex, kinetic nature of the proposal for Take That's Greatest Hits Live Tour stage design. https://stufish.com/project/project-greatest-hits-live/
Client: Take That
Studio: Stufish Entertainment Architects
Design: Stufish Entertainment Architects
Visualisation: George Podoski & Adrian Mudd
Video Art Direction: George Podoski
Software: Autodesk AutoCAD, Autodesk 3D Studio Max, Chaos Vray, 3D Rhino Enscape, Adobe Photoshop, Adobe Premier, Adobe After Effects
CG rendered sequences to explain the stage design to The Rolling Stones, and most importantly visually explore it's physical presence, and impact within a large stadium setting. The scale of the elements were a point of concern, and this process helped convince and reassure the band during the development of the design. https://stufish.com/project/no-filter-tour/
Client: Concerts West
Studio: Stufish Entertainment Architects
Design: Stufish Entertainment Architects
Visualisation: George Podoski & Adrian Mudd
Video Art Direction: George Podoski
Software: Autodesk AutoCAD, 3D Rhino, Autodesk 3D Studio Max, Chaos Vray, Adobe Premier, Adobe After Effects
A video created for the promoter Live Nation, to publicise the German artist's Helene Fischer, Stadion Tournee 2018, using a combination of existing footage from previous shows, and computer generated animated sequences of the proposed stage design by Stufish Entertainment Architects.
https://stufish.com/project/helene-fischer/
Client: Live Nation
Studio: Stufish Entertainment Architects
Design: Stufish Entertainment Architects
Visualisation: George Podoski
Video Art Direction: George Podoski
Software: Autodesk AutoCAD, Autodesk 3D Studio Max, Rhinoceros 3D, Chaos Vray, Adobe Photoshop, Adobe Premiere, Adobe After Effects
Responsible for vehicular design on the post apocalyptic themed Elekron Show by Stufish Production, I developed an aesthetic in keeping with the show's narrative, based on the retro-fitment of electric generators to salvaged vehicles. This involved grafting cars, motorcycles, quad bikes, rickshaws and others, with illuminated attachments, pipes, cables and mock plugin power cells.
Screenshots above show the 3D models generated which were then passed on to technicians, mechanics, fabricators and prop makers to prototype, test and realise.
https://stufish.com/project/elekron-1/
Vehicular Design: George Podoski
Videos: Elekron Studio City, Macau
3D Logo Design: Katt Phatt Studio
Software: Autodesk 3D Studio Max
Rendered stills taken from an exploration into the use of 'real-time' virtual technology, using the Unreal Engine platform by Epic Games and the HTC Vive headset. A visual and auditory experience using interactive triggers within the environments, to showcase the possibilities of using these rapidly evolving immersive tools, to explain to clients the merits of a particular design proposal.
Design: Stufish Entertainment Architects
Visualisation: George Podoski
Software: Autodesk 3D Studio Max, Chaos Vray, Adobe Photoshop, Epic Games Unreal Engine
Hardware: HTC Vive Pro
A format I developed with the Design Director of Stufish Entertainment Architects entitled 'Sketch to Show', to visualise the linear progression from initial ideation, through concept development to final build and opening night, in this case for Elton John's Farewell Yellow Brick Road Tour.
https://stufish.com/project/farewell-yellow-brick-road-tour/
Client: UMG & Rocket Entertainment
Studio: Stufish Entertainment Architects
Sketches: Ray Winkler, CEO & Design Director
Design: Stufish Entertainment Architects
Visualisation: George Podoski
Video Art Direction: George Podoski
Software: Trimble SketchUp, Autodesk 3D Studio Max, Chaos Vray, Adobe Photoshop, Adobe Premiere, Adobe After Effects
Entertainment Visualisation
George Podoski 2015