The Halo Lamp came from a brief to design a three-dimensional object, from a two-dimensional or flat sheet material.
From this initial basis I imposed on myself the constraint of a product that would require assembly to some degree, but without the use of any tools, supplied or otherwise.
Furthermore, having explored the process of kerfing in a previous project I was interested in expressing the quality of 'restrained tension', the springlike effect generated by constraining a bent form.
These ideas, along with a desire to develop further my own design manifesto, promoting a symbiotic relationship between user and object, formed the basis for this lamp design.
Halo Lamp
Design: George Podoski
Visualisation: George Podoski
Software: Autodesk 3D Studio Max, Adobe Photoshop, Adobe Premiere, Adobe After Effects
Having chosen steel as the sheet material, I sought to demonstrate its qualities both in mild and sprung forms, creating a 'box' to house the light source, and a reflector as a ring.
The lamp presents itself to the user when unpackaged as these two elements, and requires assembly simply by bending the reflector and slotting it into position.
This simple procedure informs the user of the nature of the material, and the contrast between its two properties. A straightforward process, but one that brings the product 'to life', not in its usage this time, but in the assembly.
The 'box' like element was conceived as an exercise in bending mild steel with the fewest number of folds to create; a stable base, a strong container for the outward forces generated by the 'sprung' reflector, a fixture for the bulb, and an opening to accommodate a power cable.
An uncompromising industrial aesthetic, yet with a delicate touch. Two contrasting forms combine, to create a sculptural object that emits a subtle gentle light, bringing a calming meditative glow to any interior environment.
Halo Lamp
George Podoski 2021
Instagram: @georgepodoski